AFTERTASTE
Game Trailer
Production Management
Macro Production Plan & Scope Defining


Detailed Spring Sprint Schedule


Weekly Sprint Management (AGILE Methodology)

Google Sheets

Notion
Team Coordination
Facilitated communication between all disciplines in a team of 45+ USC students and volunteers from other schools (eg. Berklee, OTIS, Fullerton, etc.), ensuring team performance, alignment with the creative vision, planning team events, and managing day-to-day team communication via Discord.



Team Events



Faculty Reviews & Communication
Prepared weekly reports and led biweekly reviews with faculty, translating feedback into actionable goals while maintaining the project’s creative direction, adapting plans and systems as the development progressed in real time.


Example Weekly Status Update

Example Faculty Review Slides






USC Game Expo

Helped with the set up, teardown, facilitating playtests, distributing merch, and introducing the game to guests during the USC Game Expo 2026.
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Received the Audience Choice Award of Most Expressive Art.

ROLE
Lead Producer
DESCRIPTION
Aftertaste is a surreal 2.5D adventure platformer. Step into the role of Tami, the tongue of a burned-out chef, Keh, and dive into a surreal journey into Keh’s body. Run, jump, grapple, and swing your way through a stylized world where every organ has a story to tell, and every mechanic is a thoughtful metaphor.
What’s a tongue without taste? Discover sweet, sour, and more as you travel from the Belly Bar, through the Teahouse, to the Night Market. Each flavor grants Tami unique abilities, opening new paths and playful ways forward. Along your journey, recover her lost sense of taste, forgotten memories, “taste” what it means to fall back in love with your passion.
YEAR
2025 - 2026
GENRE
Adventure Platformer
PLATFORM
Windows
ENGINE
Unity
STEAM PAGE