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FROG FIGHT!

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Cashbox老板说周六只有7点到10点的房了

ROLE

Co-Designer,  Artist, and Animator

DESCRIPTION

Ribbit! Ribbit! Those nasty bugs kidnapped our beloved tadpole babies again! We must attack their turret and rescue our babies on the count of 3! 2! 1! CHARGE!

Frog Fight! is a 2D level-based turret defense game built with Unity over the course of four weeks with a co-developer. With the creative mechanics and adorable visuals, players are to engage in this casual cute game controlling the release of frogs in order to protect their own turret while defeating the enemy bugs’ turret.

 

Join them in this ribbiting and un-Frog-gettable battle!
 

Level Design

Game Interface Sketch

Level Background

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Title Screen

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Tutorial

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Gameplay Screenshot

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Character Design & Animation

LEVEL & BACKGROUND DESIGN

I designed the visuals and attack animations of a total of 2 enemy bugs and 14 different playable frogs within 5 categories (attack, tank, utility, poison, and explode), then balancing different stats of the frogs like the HP, attack damage, attack speed, cooldown, attack range, etc. With enough juice, you will be able to unlock and evolve the frogs into stronger and different types of frogs! Stronger frogs will cost more juice to spawn. There are 5 levels in total which are systematized with increasing difficulty determined by the spawn rate and kind of enemies, gradually introducing the different types of frogs to the players.

Here are the attack/ability usage animation for selective frogs and bugs.

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