SHOOT FOR IT
ROLE
Co-Designer, Engineer, Artist, and Voice Over
DESCRIPTION
In this 2.5D third-person game, players step into the life of a high school student from a traditional Chinese household. Upon returning home with a 93% test score, he faces his mother's ire, resulting in a punishment where his sneakers are confiscated and prohibited from attending his basketball competition tonight. Devastated, he was then informed by his friend on the team that his crush is planning to watch the competition and thus made a daring decision – to retrieve his sneakers and sneak out of the house unnoticed by his mother and younger sister in order to attend this competition.
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Project completed over the course of four weeks along with two other developers. All the dialogues in Shoot For It are fully voiced in Chinese with English subtitles for the more immersive and realistic experience.
YEAR
2023
GENRE
Story-Driven Puzzle
ENGINE
Unity
Gameplay Screenshots
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I was the main designer, programmer, and artist in this project. Upon deciding on the core game mechanics with my co-developers, I worked on designing the flow of the level, the map (XiaoMing's house), the dialogue systems, and illustrating the majority of 2D art assets including cutscene animations. I then programmed the scene changes and dialogue triggers using the Scene Loader and C# script in Unity, followed by a substantial amount of bug fixes.
I voiced over XiaoMing's Mom in this game.
Narrative Design


