RUINS AND RUNETERRA
ROLE
Independent
DESCRIPTION
League of Legends: Ruins and Runeterra is a reimagined tactical 2.5D turret defense game, based on the 3D top-down MOBA game League of Legends by Riot Games. In this alternative universe based on the original League of Legends universe, regions are redesigned into different levels and unlock champions to work together to protect different parts of Runeterra against the Void’s manifestation. Different game, same goal -- protect your turrets!
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This is a project to reimagine the genre and art style of an existing game, providing a brand new art style guide and key art illustration.
YEAR
2024
GENRE
Turret-defense
Core Gameplay Loop

Key Art Illustration (ending screen)
Thumbnail Sketches






Planning & Sketches

without ending VFX

Time of Day: Night when defeat
Ambient light: strong, vibrant light from within the turret as it explodes
Atmospherics: chaos, dust, building particles, shattering pieces
Color Palette: Muted, low saturation structures in Demacia level, but heavily affected by the lighting (grey, pink and purple palette); hyperpop and saturated palette for UI
Camera POV: 3D Isometric
Screen Format: 1920 x 1080 px
with ending VFX
Final Key Art

Art Style Guide
The visuals of League of Legends: Ruins and Runeterra is built on 5 pillars:
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The clash and balance between Western and Eastern artistry
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The hyper-saturated color palette
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Comic-cut-out VFXs and Magazine-style UI
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The cutely-aggressive stylized characters (champions)
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The subtle beauty and danger of Runeterra
Character References

Environment References

VFX References

UI References
