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RUINS AND RUNETERRA

ROLE

Independent

DESCRIPTION

League of Legends: Ruins and Runeterra is a reimagined tactical 2.5D turret defense game, based on the 3D top-down MOBA game League of Legends by Riot Games. In this alternative universe based on the original League of Legends universe, regions are redesigned into different levels and unlock champions to work together to protect different parts of Runeterra against the Void’s manifestation. Different game, same goal -- protect your turrets!

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This is a project to reimagine the genre and art style of an existing game, providing a brand new art style guide and key art illustration.

YEAR

2024

GENRE

Turret-defense

Core Gameplay Loop

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Key Art Illustration (ending screen)

Thumbnail Sketches

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Planning & Sketches

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without ending VFX

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Time of Day: Night when defeat 


Ambient light: strong, vibrant light from within the turret as it explodes


Atmospherics: chaos, dust, building particles, shattering pieces


Color Palette: Muted, low saturation structures in Demacia level, but heavily affected by the lighting (grey, pink and purple palette); hyperpop and saturated palette for UI


Camera POV: 3D Isometric


Screen Format: 1920 x 1080 px

with ending VFX

Final Key Art

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Art Style Guide

The visuals of League of Legends: Ruins and Runeterra is built on 5 pillars:

  1. The clash and balance between Western and Eastern artistry

  2. The hyper-saturated color palette

  3. Comic-cut-out VFXs and Magazine-style UI

  4. The cutely-aggressive stylized characters (champions)

  5. The subtle beauty and danger of Runeterra

Character References

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Environment References

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VFX References

VFX Style Guide.png

UI References

ui references.png

Rip-O-Matic Video

CHARACTERS

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